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NifLoader: create the BumpTexture slot, but don't use it yet
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@ -1230,6 +1230,7 @@ namespace NifOsg
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case Nif::NiTexturingProperty::BaseTexture:
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case Nif::NiTexturingProperty::GlowTexture:
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case Nif::NiTexturingProperty::DarkTexture:
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case Nif::NiTexturingProperty::BumpTexture:
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case Nif::NiTexturingProperty::DetailTexture:
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break;
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case Nif::NiTexturingProperty::GlossTexture:
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@ -1237,11 +1238,6 @@ namespace NifOsg
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std::cerr << "NiTexturingProperty::GlossTexture in " << mFilename << " not currently used." << std::endl;
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continue;
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}
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case Nif::NiTexturingProperty::BumpTexture:
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{
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std::cerr << "NiTexturingProperty::BumpTexture in " << mFilename << " not currently used." << std::endl;
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continue;
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}
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case Nif::NiTexturingProperty::DecalTexture:
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{
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std::cerr << "NiTexturingProperty::DecalTexture in " << mFilename << " not currently used." << std::endl;
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@ -1315,6 +1311,11 @@ namespace NifOsg
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texEnv->setSource1_RGB(GL_TEXTURE);
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stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
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}
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else if (i == Nif::NiTexturingProperty::BumpTexture)
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{
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// Set this texture to Off by default since we can't render it with the fixed-function pipeline
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stateset->setTextureMode(texUnit, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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}
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switch (i)
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{
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