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Disable freezeOnCull for magic projectile particles
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@ -7,6 +7,7 @@
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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@ -92,6 +93,9 @@ namespace MWWorld
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mResourceSystem->getSceneManager()->createInstance(model, attachTo);
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mResourceSystem->getSceneManager()->createInstance(model, attachTo);
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SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
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state.mNode->accept(disableFreezeOnCullVisitor);
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mParent->addChild(state.mNode);
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mParent->addChild(state.mNode);
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state.mEffectAnimationTime.reset(new MWRender::EffectAnimationTime);
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state.mEffectAnimationTime.reset(new MWRender::EffectAnimationTime);
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