workaround for NPC activation crash

This commit is contained in:
Marc Zinnschlag 2010-12-31 15:50:54 +01:00
parent 2628b5143c
commit 67a745cdf6

View File

@ -421,6 +421,10 @@ void OMW::Engine::go()
void OMW::Engine::activate() void OMW::Engine::activate()
{ {
// TODO: This is only a workaround. The input dispatcher should catch any exceptions thrown inside
// the input handling functions. Looks like this will require an OpenEngine modification.
try
{
std::string handle = mEnvironment.mWorld->getFacedHandle(); std::string handle = mEnvironment.mWorld->getFacedHandle();
if (handle.empty()) if (handle.empty())
@ -452,6 +456,11 @@ void OMW::Engine::activate()
{ {
interpreterContext.executeActivation(); interpreterContext.executeActivation();
} }
}
catch (const std::exception& e)
{
std::cerr << "Activation failed: " << e.what() << std::endl;
}
} }
void OMW::Engine::setCompileAll (bool all) void OMW::Engine::setCompileAll (bool all)