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Fix arguments for OnPlayerChangeSpellbook in server Networking
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@ -237,7 +237,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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DEBUG_PRINTF("ID_GAME_SPELLBOOK\n");
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myPacket->Read(player);
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Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->packetSpells.action);
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Script::Call<Script::CallbackIdentity("OnPlayerChangeSpellbook")>(player->getId(), player->spellbookChanges.action);
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break;
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}
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