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Add updated pathgrid marker nif file and fix merge issues.
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03578129c7
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@ -93,7 +93,7 @@ bool CSVRender::Cell::addObjects (int start, int end)
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bool modified = false;
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bool modified = false;
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const CSMWorld::RefCollection& collection = mData.getReferences();
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const CSMWorld::RefCollection& collection = mData.getReferences();
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for (int i=start; i<=end; ++i)
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for (int i=start; i<=end; ++i)
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{
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{
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std::string cell = Misc::StringUtils::lowerCase (collection.getRecord (i).get().mCell);
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std::string cell = Misc::StringUtils::lowerCase (collection.getRecord (i).get().mCell);
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@ -177,7 +177,6 @@ CSVRender::Cell::~Cell()
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if (mTerrain.get())
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if (mTerrain.get())
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mPhysics->removeHeightField(mSceneMgr, mX, mY);
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mPhysics->removeHeightField(mSceneMgr, mX, mY);
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for (std::map<std::string, Object *>::iterator iter (mObjects.begin());
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for (std::map<std::string, Object *>::iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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iter!=mObjects.end(); ++iter)
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delete iter->second;
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delete iter->second;
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@ -11,11 +11,8 @@
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#ifndef Q_MOC_RUN
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#ifndef Q_MOC_RUN
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#include <components/terrain/terraingrid.hpp>
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#include <components/terrain/terraingrid.hpp>
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<<<<<<< .mine
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#include <components/esm/loadpgrd.hpp> // FIXME: temporaty storage until saving to document
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#include <components/esm/loadpgrd.hpp> // FIXME: temporaty storage until saving to document
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=======
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#endif
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#endif
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>>>>>>> .theirs
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#include "object.hpp"
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#include "object.hpp"
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