diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index d6dd73bd0..1738f9fdd 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -901,6 +901,9 @@ namespace MWMechanics static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat(); static float fSneakBootMult = store.find("fSneakBootMult")->getFloat(); float sneak = 0; + // TODO: According to Hrnchamd Research:Movement, "Creatures have generalized combat, magic and stealth + // stats which substitute for the specific skills (in the same way as specializations)." + // This probably applies to a large part of the code base. if (ptr.getClass().isNpc()) sneak = ptr.getClass().getNpcStats(ptr).getSkill(ESM::Skill::Sneak).getModified(); int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();