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[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
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@ -59,7 +59,12 @@ Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
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void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& target)
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void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& target)
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{
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{
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if (mwmp::PlayerList::isDedicatedPlayer(target))
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if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
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attack->target.refId.clear();
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}
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else if (mwmp::PlayerList::isDedicatedPlayer(target))
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{
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{
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attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
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attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
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attack->target.refId.clear();
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attack->target.refId.clear();
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