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Don't run AI for knocked-out actors (Fixes #1854)
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@ -148,7 +148,8 @@ bool AiSequence::isPackageDone() const
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void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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{
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{
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if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
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if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr()
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&& !actor.getClass().getCreatureStats(actor).getKnockedDown())
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{
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{
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if (!mPackages.empty())
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if (!mPackages.empty())
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{
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{
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