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[Client] Enforce the default global map cell size in multiplayer
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@ -253,7 +253,19 @@ namespace MWRender
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, mMinY(0), mMaxY(0)
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{
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mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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/*
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Start of tes3mp change (major)
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We need map tiles to have consistent sizes, because the server's map
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is gradually filled in through tiles sent by players via WorldMap packets
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As a result, the default value is enforced for the time being
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*/
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//mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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mCellSize = 18;
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/*
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End of tes3mp change (major)
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*/
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}
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GlobalMap::~GlobalMap()
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