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Code cleanup: use enum instead of integer
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@ -164,11 +164,13 @@ namespace MWMechanics
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for(int i = 0;i < 3;++i)
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{
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DynamicStat<float> stat = creatureStats.getDynamic(i);
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stat.setModifier(effects.get(EffectKey(80+i)).mMagnitude -
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effects.get(EffectKey(18+i)).mMagnitude);
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stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyHealth+i)).mMagnitude -
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effects.get(EffectKey(ESM::MagicEffect::DrainHealth+i)).mMagnitude);
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creatureStats.setDynamic(i, stat);
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}
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}
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void Actors::calculateNpcStatModifiers (const MWWorld::Ptr& ptr)
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