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travis fix #2
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@ -159,7 +159,9 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
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if (mPackages.begin() != itActualCombat)
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{
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// move combat package with nearest target to the front
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mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
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AiPackage *package = (*itActualCombat)->clone();
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mPackages.erase(itActualCombat);
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mPackages.push_front(package);
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}
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}
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