From 748b13b45b5b08ac0184dd3cb8acd4ef30f5302a Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Sat, 26 Sep 2015 12:05:44 +0200 Subject: [PATCH] renamed ObjectHolder into ObjectTag --- apps/opencs/view/render/object.cpp | 2 +- apps/opencs/view/render/object.hpp | 4 ++-- apps/opencs/view/render/worldspacewidget.cpp | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/apps/opencs/view/render/object.cpp b/apps/opencs/view/render/object.cpp index f05e311f9..c7485c891 100644 --- a/apps/opencs/view/render/object.cpp +++ b/apps/opencs/view/render/object.cpp @@ -124,7 +124,7 @@ CSVRender::Object::Object (CSMWorld::Data& data, osg::Group* parentNode, mOutline = new osgFX::Scribe; mOutline->addChild(mBaseNode); - mBaseNode->setUserData(new ObjectHolder(this)); + mBaseNode->setUserData(new ObjectTag(this)); parentNode->addChild(mBaseNode); diff --git a/apps/opencs/view/render/object.hpp b/apps/opencs/view/render/object.hpp index 9b3749069..1a1295b53 100644 --- a/apps/opencs/view/render/object.hpp +++ b/apps/opencs/view/render/object.hpp @@ -39,10 +39,10 @@ namespace CSVRender class Object; // An object to attach as user data to the osg::Node, allows us to get an Object back from a Node when we are doing a ray query - class ObjectHolder : public osg::Referenced + class ObjectTag : public osg::Referenced { public: - ObjectHolder(Object* obj) + ObjectTag (Object* obj) : mObject(obj) { } diff --git a/apps/opencs/view/render/worldspacewidget.cpp b/apps/opencs/view/render/worldspacewidget.cpp index 834762a67..378b5bea9 100644 --- a/apps/opencs/view/render/worldspacewidget.cpp +++ b/apps/opencs/view/render/worldspacewidget.cpp @@ -463,7 +463,7 @@ void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event) for (std::vector::iterator it = intersection.nodePath.begin(); it != intersection.nodePath.end(); ++it) { osg::Node* node = *it; - if (CSVRender::ObjectHolder* holder = dynamic_cast(node->getUserData())) + if (CSVRender::ObjectTag* holder = dynamic_cast(node->getUserData())) { // hit an Object, toggle its selection state CSVRender::Object* obj = holder->mObject;