diff --git a/apps/openmw/mwrender/exterior.cpp b/apps/openmw/mwrender/exterior.cpp index a9c493fc4..cd2a7680d 100644 --- a/apps/openmw/mwrender/exterior.cpp +++ b/apps/openmw/mwrender/exterior.cpp @@ -35,14 +35,14 @@ bool ExteriorCellRender::lightOutQuadInLin = false; void ExteriorCellRender::insertBegin (ESM::CellRef &ref) { - assert (!insert); + assert (!mInsert); // Create and place scene node for this object - insert = base->createChildSceneNode(); + mInsert = mBase->createChildSceneNode(); const float *f = ref.pos.pos; - insert->setPosition(f[0], f[1], f[2]); - insert->setScale(ref.scale, ref.scale, ref.scale); + mInsert->setPosition(f[0], f[1], f[2]); + mInsert->setScale(ref.scale, ref.scale, ref.scale); // Convert MW rotation to a quaternion: f = ref.pos.rot; @@ -57,14 +57,14 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref) Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z); // Rotates first around z, then y, then x - insert->setOrientation(xr*yr*zr); + mInsert->setOrientation(xr*yr*zr); } void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) { - assert(insert); - Ogre::SceneNode *parent = insert; + assert(mInsert); + Ogre::SceneNode *parent = mInsert; //std::cout << "ELEMENTS:" << elements; for (int i = 0; i < elements; i++){ if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i])) @@ -74,24 +74,24 @@ void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std } /* void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){ - assert (insert); - //insert-> - Ogre::SceneNode *parent = insert; + assert (mInsert); + //mInsert-> + Ogre::SceneNode *parent = mInsert; for (int i = 0; i < elements; i++){ if(sceneParent[i] != "" && parent->getChild(sceneParent[i])) parent = dynamic_cast (parent->getChild(sceneParent[i])); } - npcPart = parent->createChildSceneNode(sceneNodeName); + mNpcPart = parent->createChildSceneNode(sceneNodeName); NIFLoader::load(mesh); - MovableObject *ent = scene.getMgr()->createEntity(mesh); + MovableObject *ent = mScene.getMgr()->createEntity(mesh); - npcPart->translate(vec); - npcPart->rotate(axis, angle); - // npcPart->translate(vec); - //npcPart->rotate(axis, angle); - npcPart->attachObject(ent); - //npcPart-> + mNpcPart->translate(vec); + mNpcPart->rotate(axis, angle); + // mNpcPart->translate(vec); + //mNpcPart->rotate(axis, angle); + mNpcPart->attachObject(ent); + //mNpcPart-> } */ @@ -101,30 +101,30 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, } void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){ - assert (insert); - //insert-> - Ogre::SceneNode *parent = insert; + assert (mInsert); + //mInsert-> + Ogre::SceneNode *parent = mInsert; for (int i = 0; i < elements; i++){ if(sceneParent[i] != "" && parent->getChild(sceneParent[i])) parent = dynamic_cast (parent->getChild(sceneParent[i])); } - npcPart = parent->createChildSceneNode(sceneNodeName); + mNpcPart = parent->createChildSceneNode(sceneNodeName); MeshPtr good2 = NIFLoader::load(mesh); - MovableObject *ent = scene.getMgr()->createEntity(mesh); + MovableObject *ent = mScene.getMgr()->createEntity(mesh); if(translateFirst){ - npcPart->translate(vec); - npcPart->rotate(axis, angle); + mNpcPart->translate(vec); + mNpcPart->rotate(axis, angle); } else{ - npcPart->rotate(axis, angle); - npcPart->translate(vec); + mNpcPart->rotate(axis, angle); + mNpcPart->translate(vec); } - npcPart->attachObject(ent); + mNpcPart->attachObject(ent); Ogre::MeshManager *m = MeshManager::getSingletonPtr(); const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif"; @@ -182,8 +182,8 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements) { - assert(insert); - Ogre::SceneNode *parent = insert; + assert(mInsert); + Ogre::SceneNode *parent = mInsert; //std::cout << "ELEMENTS:" << elements; for (int i = 0; i < elements; i++){ if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i])) @@ -197,19 +197,19 @@ void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeNam void ExteriorCellRender::insertMesh(const std::string &mesh) { - assert (insert); + assert (mInsert); NIFLoader::load(mesh); - MovableObject *ent = scene.getMgr()->createEntity(mesh); - insert->attachObject(ent); + MovableObject *ent = mScene.getMgr()->createEntity(mesh); + mInsert->attachObject(ent); } // insert a light related to the most recent insertBegin call. void ExteriorCellRender::insertLight(float r, float g, float b, float radius) { - assert (insert); + assert (mInsert); - Ogre::Light *light = scene.getMgr()->createLight(); + Ogre::Light *light = mScene.getMgr()->createLight(); light->setDiffuseColour (r, g, b); float cval=0.0f, lval=0.0f, qval=0.0f; @@ -237,21 +237,21 @@ void ExteriorCellRender::insertLight(float r, float g, float b, float radius) light->setAttenuation(10*radius, cval, lval, qval); - insert->attachObject(light); + mInsert->attachObject(light); } // finish inserting a new reference and return a handle to it. std::string ExteriorCellRender::insertEnd (bool enable) { - assert (insert); + assert (mInsert); - std::string handle = insert->getName(); + std::string handle = mInsert->getName(); if (!enable) - insert->setVisible (false); + mInsert->setVisible (false); - insert = 0; + mInsert = 0; return handle; } @@ -260,14 +260,14 @@ std::string ExteriorCellRender::insertEnd (bool enable) void ExteriorCellRender::configureAmbient() { - ambientColor.setAsABGR (cell.cell->ambi.ambient); + mAmbientColor.setAsABGR (mCell.cell->ambi.ambient); setAmbientMode(); // Create a "sun" that shines light downwards. It doesn't look // completely right, but leave it for now. - Ogre::Light *light = scene.getMgr()->createLight(); + Ogre::Light *light = mScene.getMgr()->createLight(); Ogre::ColourValue colour; - colour.setAsABGR (cell.cell->ambi.sunlight); + colour.setAsABGR (mCell.cell->ambi.sunlight); light->setDiffuseColour (colour); light->setType(Ogre::Light::LT_DIRECTIONAL); light->setDirection(0,-1,0); @@ -277,74 +277,74 @@ void ExteriorCellRender::configureAmbient() void ExteriorCellRender::configureFog() { Ogre::ColourValue color; - color.setAsABGR (cell.cell->ambi.fog); + color.setAsABGR (mCell.cell->ambi.fog); - float high = 4500 + 9000 * (1-cell.cell->ambi.fogDensity); + float high = 4500 + 9000 * (1-mCell.cell->ambi.fogDensity); float low = 200; - scene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high); - scene.getCamera()->setFarClipDistance (high + 10); - scene.getViewport()->setBackgroundColour (color); + mScene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high); + mScene.getCamera()->setFarClipDistance (high + 10); + mScene.getViewport()->setBackgroundColour (color); } void ExteriorCellRender::setAmbientMode() { - switch (ambientMode) + switch (mAmbientMode) { case 0: - scene.getMgr()->setAmbientLight(ambientColor); + mScene.getMgr()->setAmbientLight(mAmbientColor); break; case 1: - scene.getMgr()->setAmbientLight(0.7f*ambientColor + 0.3f*ColourValue(1,1,1)); + mScene.getMgr()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1)); break; case 2: - scene.getMgr()->setAmbientLight(ColourValue(1,1,1)); + mScene.getMgr()->setAmbientLight(ColourValue(1,1,1)); break; } } void ExteriorCellRender::show() { - base = scene.getRoot()->createChildSceneNode(); + mBase = mScene.getRoot()->createChildSceneNode(); configureAmbient(); configureFog(); - insertCell(cell, mEnvironment); + insertCell(mCell, mEnvironment); } void ExteriorCellRender::hide() { - if(base) - base->setVisible(false); + if(mBase) + mBase->setVisible(false); } void ExteriorCellRender::destroy() { - if(base) + if(mBase) { - base->removeAndDestroyAllChildren(); - scene.getMgr()->destroySceneNode(base); + mBase->removeAndDestroyAllChildren(); + mScene.getMgr()->destroySceneNode(mBase); } - base = NULL; + mBase = NULL; } // Switch through lighting modes. void ExteriorCellRender::toggleLight() { - if (ambientMode==2) - ambientMode = 0; + if (mAmbientMode==2) + mAmbientMode = 0; else - ++ambientMode; + ++mAmbientMode; - switch (ambientMode) + switch (mAmbientMode) { case 0: std::cout << "Setting lights to normal\n"; break; case 1: std::cout << "Turning the lights up\n"; break; @@ -357,21 +357,21 @@ void ExteriorCellRender::toggleLight() void ExteriorCellRender::enable (const std::string& handle) { if (!handle.empty()) - scene.getMgr()->getSceneNode (handle)->setVisible (true); + mScene.getMgr()->getSceneNode (handle)->setVisible (true); } void ExteriorCellRender::disable (const std::string& handle) { if (!handle.empty()) - scene.getMgr()->getSceneNode (handle)->setVisible (false); + mScene.getMgr()->getSceneNode (handle)->setVisible (false); } void ExteriorCellRender::deleteObject (const std::string& handle) { if (!handle.empty()) { - Ogre::SceneNode *node = scene.getMgr()->getSceneNode (handle); + Ogre::SceneNode *node = mScene.getMgr()->getSceneNode (handle); node->removeAndDestroyAllChildren(); - scene.getMgr()->destroySceneNode (node); + mScene.getMgr()->destroySceneNode (node); } } diff --git a/apps/openmw/mwrender/exterior.hpp b/apps/openmw/mwrender/exterior.hpp index 99e21f190..67d41bcac 100644 --- a/apps/openmw/mwrender/exterior.hpp +++ b/apps/openmw/mwrender/exterior.hpp @@ -45,21 +45,21 @@ namespace MWRender static bool lightOutQuadInLin; - ESMS::CellStore &cell; + ESMS::CellStore &mCell; MWWorld::Environment &mEnvironment; - MWScene &scene; + MWScene &mScene; /// The scene node that contains all objects belonging to this /// cell. - Ogre::SceneNode *base; + Ogre::SceneNode *mBase; - Ogre::SceneNode *insert; - Ogre::SceneNode *npcPart; + Ogre::SceneNode *mInsert; + Ogre::SceneNode *mNpcPart; // 0 normal, 1 more bright, 2 max - int ambientMode; + int mAmbientMode; - Ogre::ColourValue ambientColor; + Ogre::ColourValue mAmbientColor; /// start inserting a new reference. virtual void insertBegin (ESM::CellRef &ref); @@ -91,7 +91,7 @@ namespace MWRender ExteriorCellRender(ESMS::CellStore &_cell, MWWorld::Environment& environment, MWScene &_scene) - : cell(_cell), mEnvironment (environment), scene(_scene), base(NULL), insert(NULL), ambientMode (0) {} + : mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0) {} virtual ~ExteriorCellRender() { destroy(); }