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fixed for potential crash during saved game loading
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@ -160,10 +160,22 @@ namespace MWScript
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{
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if (const ESM::Script *scriptRecord = mStore.get<ESM::Script>().search (script.mId))
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{
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GlobalScriptDesc desc;
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desc.mLocals.configure (*scriptRecord);
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try
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{
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GlobalScriptDesc desc;
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desc.mLocals.configure (*scriptRecord);
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iter = mScripts.insert (std::make_pair (script.mId, desc)).first;
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iter = mScripts.insert (std::make_pair (script.mId, desc)).first;
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}
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catch (const std::exception& exception)
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{
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std::cerr
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<< "Failed to add start script " << script.mId
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<< " because an exception has been thrown: " << exception.what()
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<< std::endl;
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return true;
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}
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}
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else // script does not exist anymore
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return true;
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