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Fix script functions for setting dynamic stats, part 2
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@ -179,7 +179,7 @@ void StatsFunctions::SetHealthCurrent(unsigned short pid, double value) noexcept
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Player *player;
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GET_PLAYER(pid, player,);
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player->CreatureStats()->mDynamic[0].mCurrent = 0;
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player->CreatureStats()->mDynamic[0].mCurrent = value;
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}
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double StatsFunctions::GetMagickaBase(unsigned short pid) noexcept
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@ -211,7 +211,7 @@ void StatsFunctions::SetMagickaCurrent(unsigned short pid, double value) noexcep
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Player *player;
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GET_PLAYER(pid, player,);
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player->CreatureStats()->mDynamic[1].mCurrent = 0;
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player->CreatureStats()->mDynamic[1].mCurrent = value;
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}
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double StatsFunctions::GetFatigueBase(unsigned short pid) noexcept
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@ -243,7 +243,7 @@ void StatsFunctions::SetFatigueCurrent(unsigned short pid, double value) noexcep
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Player *player;
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GET_PLAYER(pid, player,);
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player->CreatureStats()->mDynamic[2].mCurrent = 0;
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player->CreatureStats()->mDynamic[2].mCurrent = value;
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}
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int StatsFunctions::GetAttributeCount() noexcept
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