diff --git a/CHANGELOG.md b/CHANGELOG.md index 1f44e83b3..371ce4d4a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,7 @@ Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation Bug #4723: ResetActors command works incorrectly + Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Feature #2229: Improve pathfinding AI Feature #3442: Default values for fallbacks from ini file Feature #4673: Weapon sheathing diff --git a/apps/opencs/model/world/data.cpp b/apps/opencs/model/world/data.cpp index 63c7a52a8..53bd04147 100644 --- a/apps/opencs/model/world/data.cpp +++ b/apps/opencs/model/world/data.cpp @@ -326,11 +326,11 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat new NestedChildColumn (Columns::ColumnId_Interior, ColumnBase::Display_Boolean, ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh)); mCells.getNestableColumn(index)->addColumn( - new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Integer)); + new NestedChildColumn (Columns::ColumnId_Ambient, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( - new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Integer)); + new NestedChildColumn (Columns::ColumnId_Sunlight, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( - new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Integer)); + new NestedChildColumn (Columns::ColumnId_Fog, ColumnBase::Display_Colour)); mCells.getNestableColumn(index)->addColumn( new NestedChildColumn (Columns::ColumnId_FogDensity, ColumnBase::Display_Float)); mCells.getNestableColumn(index)->addColumn(