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[Client] Fix position sync for falling actors
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@ -98,7 +98,8 @@ void LocalActor::updatePosition(bool forceUpdate)
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else
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{
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posIsChanging = direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
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direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0;
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direction.rot[0] != 0 || direction.rot[1] != 0 || direction.rot[2] != 0 ||
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!MWBase::Environment::get().getWorld()->isOnGround(ptr);
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}
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if (forceUpdate || posIsChanging || posWasChanged)
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