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https://github.com/TES3MP/TES3MP.git
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removed boolean running flag with state enum
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c5f81e3508
commit
82c8495338
@ -92,7 +92,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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MWBase::Environment::get().getSoundManager()->update(frametime);
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MWBase::Environment::get().getSoundManager()->update(frametime);
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// global scripts
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// global scripts
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if (MWBase::Environment::get().getStateManager()->isGameRunning())
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if (MWBase::Environment::get().getStateManager()->getState()==
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MWBase::StateManager::State_Running)
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{
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{
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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MWBase::Environment::get().getScriptManager()->getGlobalScripts().run();
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@ -6,6 +6,15 @@ namespace MWBase
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/// \brief Interface for game state manager (implemented in MWState)
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/// \brief Interface for game state manager (implemented in MWState)
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class StateManager
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class StateManager
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{
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{
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public:
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enum State
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{
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State_NoGame,
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State_Ended,
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State_Running
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};
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private:
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private:
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StateManager (const StateManager&);
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StateManager (const StateManager&);
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@ -24,7 +33,7 @@ namespace MWBase
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virtual bool hasQuitRequest() const = 0;
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virtual bool hasQuitRequest() const = 0;
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virtual bool isGameRunning() const = 0;
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virtual State getState() const = 0;
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virtual void newGame (bool bypass = false) = 0;
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virtual void newGame (bool bypass = false) = 0;
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///< Start a new game.
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///< Start a new game.
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@ -8,7 +8,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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MWState::StateManager::StateManager()
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MWState::StateManager::StateManager()
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: mQuitRequest (false), mRunning (false)
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: mQuitRequest (false), mState (State_NoGame)
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{
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{
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}
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}
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@ -23,18 +23,18 @@ bool MWState::StateManager::hasQuitRequest() const
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return mQuitRequest;
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return mQuitRequest;
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}
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}
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bool MWState::StateManager::isGameRunning() const
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MWState::StateManager::State MWState::StateManager::getState() const
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{
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{
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return mRunning;
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return mState;
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}
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}
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void MWState::StateManager::newGame (bool bypass)
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void MWState::StateManager::newGame (bool bypass)
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{
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{
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if (mRunning)
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if (mState!=State_NoGame)
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{
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{
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MWBase::Environment::get().getDialogueManager()->clear();
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MWBase::Environment::get().getDialogueManager()->clear();
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MWBase::Environment::get().getJournal()->clear();
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MWBase::Environment::get().getJournal()->clear();
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mRunning = false;
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mState = State_NoGame;
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}
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}
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if (!bypass)
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if (!bypass)
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@ -44,5 +44,5 @@ void MWState::StateManager::newGame (bool bypass)
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MWBase::Environment::get().getWindowManager()->setNewGame (true);
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MWBase::Environment::get().getWindowManager()->setNewGame (true);
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}
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}
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mRunning = true;
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mState = State_Running;
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}
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}
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@ -8,7 +8,7 @@ namespace MWState
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class StateManager : public MWBase::StateManager
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class StateManager : public MWBase::StateManager
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{
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{
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bool mQuitRequest;
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bool mQuitRequest;
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bool mRunning;
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State mState;
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public:
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public:
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@ -18,7 +18,7 @@ namespace MWState
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virtual bool hasQuitRequest() const;
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virtual bool hasQuitRequest() const;
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virtual bool isGameRunning() const;
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virtual State getState() const;
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virtual void newGame (bool bypass = false);
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virtual void newGame (bool bypass = false);
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///< Start a new game.
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///< Start a new game.
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