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Don't update the animation if time is the same
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@ -119,6 +119,8 @@ void Animation::setController(MWMechanics::CharacterController *controller)
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void Animation::updatePosition(float time)
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void Animation::updatePosition(float time)
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{
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{
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if(time == mTime)
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return;
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mCurGroup.mAnimState->setTimePosition(time);
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mCurGroup.mAnimState->setTimePosition(time);
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mTime = time;
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mTime = time;
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