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[Client] Set actors as the owners of their items when editing containers
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@ -149,7 +149,8 @@ void ObjectList::editContainers(MWWorld::CellStore* cellStore)
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bool isLocalTakeAll = isLocalEvent && containerSubAction == BaseObjectList::TAKE_ALL;
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std::string takeAllSound = "";
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MWWorld::Ptr ownerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWWorld::Ptr ownerPtr = ptrFound.getClass().isActor() ? ptrFound : MWBase::Environment::get().getWorld()->getPlayerPtr();
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for (const auto &containerItem : baseObject.containerItems)
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{
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//LOG_APPEND(Log::LOG_VERBOSE, "-- containerItem cellRef: %s, count: %i, actionCount: %i",
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