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Make sure the weapon is in the proper group
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@ -481,7 +481,7 @@ void NpcAnimation::showWeapons(bool showWeapon)
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if(mWeapon != inv.end()) // special case for weapons
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{
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std::string mesh = MWWorld::Class::get(*mWeapon).getModel(*mWeapon);
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addOrReplaceIndividualPart(ESM::PRT_Weapon,-1,1,mesh);
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addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1, mesh);
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}
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}
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else
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