Merge pull request #3037 from akortunov/warnfix

Fix build warnings
This commit is contained in:
Chris Djali 2020-12-28 14:54:35 +00:00 committed by GitHub
commit 862de7a129
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4 changed files with 3 additions and 4 deletions

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@ -119,7 +119,6 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
auto followers = MWBase::Environment::get().getMechanicsManager()->getActorsFollowingByIndex(target); auto followers = MWBase::Environment::get().getMechanicsManager()->getActorsFollowingByIndex(target);
if (followers.size() >= 2 && followers.cbegin()->first != mFollowIndex) if (followers.size() >= 2 && followers.cbegin()->first != mFollowIndex)
{ {
osg::Vec3f::value_type maxSize = 0;
for(auto& follower : followers) for(auto& follower : followers)
{ {
auto halfExtent = MWBase::Environment::get().getWorld()->getHalfExtents(follower.second).y(); auto halfExtent = MWBase::Environment::get().getWorld()->getHalfExtents(follower.second).y();

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@ -23,7 +23,7 @@ namespace MWPhysics
int index0, int index0,
const btCollisionObjectWrapper* colObj1Wrap, const btCollisionObjectWrapper* colObj1Wrap,
int partId1, int partId1,
int index1) int index1) override
{ {
if(cp.getDistance() <= 0.0f) if(cp.getDistance() <= 0.0f)
overlapping = true; overlapping = true;

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@ -41,7 +41,7 @@ namespace MWPhysics
m_collisionFilterMask = me->getBroadphaseHandle()->m_collisionFilterMask; m_collisionFilterMask = me->getBroadphaseHandle()->m_collisionFilterMask;
mVelocity = Misc::Convert::toBullet(velocity); mVelocity = Misc::Convert::toBullet(velocity);
} }
virtual btScalar addSingleResult(btManifoldPoint & contact, const btCollisionObjectWrapper * colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper * colObj1Wrap, int partId1, int index1) btScalar addSingleResult(btManifoldPoint & contact, const btCollisionObjectWrapper * colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper * colObj1Wrap, int partId1, int index1) override
{ {
if (isActor(colObj0Wrap->getCollisionObject()) && isActor(colObj1Wrap->getCollisionObject())) if (isActor(colObj0Wrap->getCollisionObject()) && isActor(colObj1Wrap->getCollisionObject()))
return 0.0; return 0.0;

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@ -23,7 +23,7 @@ class btCollisionShape;
namespace Nif namespace Nif
{ {
class Node; struct Node;
struct Transformation; struct Transformation;
struct NiTriShape; struct NiTriShape;
struct NiTriStrips; struct NiTriStrips;