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[Client] Make it possible to easily iterate through container items
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@ -47,6 +47,20 @@ void WorldEvent::addContainerItem(ContainerItem containerItem)
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void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
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void WorldEvent::sendContainers(MWWorld::CellStore* cellStore)
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{
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{
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MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();
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for (typename MWWorld::CellRefList<ESM::Container>::List::iterator listIter(containerList->mList.begin());
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listIter != containerList->mList.end(); ++listIter)
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{
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MWWorld::Ptr container(&*listIter, 0);
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MWWorld::ContainerStore& containerStore = container.getClass().getContainerStore(container);
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for (MWWorld::ContainerStoreIterator storeIter = containerStore.begin(); storeIter != containerStore.end(); ++storeIter)
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{
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MWWorld::Ptr itemPtr = *storeIter;
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}
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}
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}
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}
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@ -491,6 +491,12 @@ namespace MWWorld
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lastRefNumIndex = value;
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lastRefNumIndex = value;
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}
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}
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// Added by tes3mp and used to get all the containers in the cell
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CellRefList<ESM::Container> *CellStore::getContainers()
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{
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return &mContainers;
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}
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float CellStore::getWaterLevel() const
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float CellStore::getWaterLevel() const
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{
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{
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if (isExterior())
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if (isExterior())
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@ -243,6 +243,9 @@ namespace MWWorld
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void setLastRefNumIndex(unsigned int value);
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void setLastRefNumIndex(unsigned int value);
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// Added by tes3mp and used to record the last reference number in the cell
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// Added by tes3mp and used to record the last reference number in the cell
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CellRefList<ESM::Container> *getContainers();
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// Added by tes3mp and used to get all the containers in the cell
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float getWaterLevel() const;
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float getWaterLevel() const;
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void setWaterLevel (float level);
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void setWaterLevel (float level);
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