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[General] Change type of MpNum to "unsigned int"
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@ -25,7 +25,7 @@ namespace MWWorld
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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int CellRef::getMpNum() const
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unsigned int CellRef::getMpNum() const
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{
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return mCellRef.mMpNum;
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}
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@ -38,7 +38,7 @@ namespace MWWorld
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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void CellRef::setMpNum(int index)
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void CellRef::setMpNum(unsigned int index)
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{
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mCellRef.mMpNum = index;
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}
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@ -33,7 +33,7 @@ namespace MWWorld
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Get the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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int getMpNum() const;
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unsigned int getMpNum() const;
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/*
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End of tes3mp addition
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*/
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@ -43,7 +43,7 @@ namespace MWWorld
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Set the mMpNum (unique multiplayer reference number) of a CellRef
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*/
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void setMpNum(int index);
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void setMpNum(unsigned int index);
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/*
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End of tes3mp addition
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*/
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@ -43,7 +43,7 @@ namespace ESM
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Keep track of a multiplayer-only number unique to this object
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*/
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int mMpNum;
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unsigned int mMpNum;
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/*
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End of tes3mp addition
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*/
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