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[Client] Fix remaining mistakes in debug for received ActorAI packets
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5bb442bbd3
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@ -252,7 +252,6 @@ void DedicatedActor::setAI()
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targetPtr = MechanicsHelper::getPlayerPtr(aiTarget);
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has player target %s",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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targetPtr.getClass().getName(targetPtr).c_str());
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}
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else
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@ -267,13 +266,11 @@ void DedicatedActor::setAI()
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if (targetPtr)
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has AI target %s %i-%i",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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targetPtr.getCellRef().getRefId().c_str(), aiTarget.refNumIndex, aiTarget.mpNum);
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}
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else
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{
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LOG_APPEND(Log::LOG_VERBOSE, "-- Has invalid target AI target %i-%i",
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ptr.getCellRef().getRefId().c_str(), ptr.getCellRef().getRefNum().mIndex, ptr.getCellRef().getMpNum(),
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aiTarget.refNumIndex, aiTarget.mpNum);
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}
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