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[Client] Update inventory views when receiving inventory or equipment
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@ -694,6 +694,8 @@ void LocalPlayer::addItems()
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
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LOG_APPEND(Log::LOG_INFO, "- Ignored addition of invalid inventory item %s", item.refId.c_str());
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}
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}
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}
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}
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
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}
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}
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void LocalPlayer::addSpells()
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void LocalPlayer::addSpells()
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@ -1079,6 +1081,8 @@ void LocalPlayer::setEquipment()
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else
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else
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ptrInventory.unequipSlot(slot, ptrPlayer);
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ptrInventory.unequipSlot(slot, ptrPlayer);
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}
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}
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updatePlayer();
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}
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}
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void LocalPlayer::setInventory()
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void LocalPlayer::setInventory()
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