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Fix for AiWander state loading
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@ -781,6 +781,8 @@ namespace MWMechanics
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, mRepeat(wander->mData.mShouldRepeat)
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, mStoredInitialActorPosition(wander->mStoredInitialActorPosition)
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{
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if (mStoredInitialActorPosition)
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mInitialActorPosition = wander->mInitialActorPosition;
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for (int i=0; i<8; ++i)
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mIdle.push_back(wander->mData.mIdle[i]);
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