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Update the dialogue topic list after running greeting script
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04df656f54
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@ -139,9 +139,6 @@ namespace MWDialogue
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win->startDialogue(actor, actor.getClass().getName (actor), resetHistory);
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win->startDialogue(actor, actor.getClass().getName (actor), resetHistory);
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//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
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updateTopics();
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//greeting
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//greeting
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const MWWorld::Store<ESM::Dialogue> &dialogs =
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const MWWorld::Store<ESM::Dialogue> &dialogs =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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@ -165,12 +162,19 @@ namespace MWDialogue
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// TODO play sound
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// TODO play sound
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}
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}
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// first topics update so that parseText knows the keywords to highlight
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updateTopics();
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parseText (info->mResponse);
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parseText (info->mResponse);
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
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MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
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win->addResponse (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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win->addResponse (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
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executeScript (info->mResultScript);
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executeScript (info->mResultScript);
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mLastTopic = Misc::StringUtils::lowerCase(it->mId);
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mLastTopic = Misc::StringUtils::lowerCase(it->mId);
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// update topics again to accomodate changes resulting from executeScript
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updateTopics();
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return;
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return;
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}
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}
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}
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}
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