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[Client] Use correct magnitude for active effect created for summons
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@ -453,8 +453,9 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
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std::vector<ESM::ActiveEffect> activeEffects;
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ESM::ActiveEffect activeEffect;
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activeEffect.mDuration = baseObject.summonDuration;
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activeEffect.mEffectId = baseObject.summonEffectId;
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activeEffect.mDuration = baseObject.summonDuration;
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activeEffect.mMagnitude = 1;
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activeEffects.push_back(activeEffect);
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LOG_APPEND(TimedLog::LOG_INFO, "- adding spell from ObjectList with id %s and effect %i",
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