From 9c731990a9aac1d8ca484e732b1f232f17b65f5c Mon Sep 17 00:00:00 2001 From: David Cernat Date: Thu, 13 Apr 2017 14:10:42 +0300 Subject: [PATCH] [Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags() --- apps/openmw/mwmp/LocalPlayer.cpp | 53 ++++++++++++++++---------------- 1 file changed, 27 insertions(+), 26 deletions(-) diff --git a/apps/openmw/mwmp/LocalPlayer.cpp b/apps/openmw/mwmp/LocalPlayer.cpp index 08ae8ced1..de27dccb6 100644 --- a/apps/openmw/mwmp/LocalPlayer.cpp +++ b/apps/openmw/mwmp/LocalPlayer.cpp @@ -583,15 +583,15 @@ void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate) MWMechanics::NpcStats ptrNpcStats = player.getClass().getNpcStats(player); using namespace MWMechanics; - static bool oldRun = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); - static bool oldSneak = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); - static bool oldForceJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); - static bool oldForceMoveJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); + static bool wasRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); + static bool wasSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); + static bool wasForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); + static bool wasForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); - bool run = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); - bool sneak = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); - bool forceJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); - bool forceMoveJump = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); + bool isRunning = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Run); + bool isSneaking = ptrNpcStats.getMovementFlag(CreatureStats::Flag_Sneak); + bool isForceJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceJump); + bool isForceMoveJumping = ptrNpcStats.getMovementFlag(CreatureStats::Flag_ForceMoveJump); isFlying = world->isFlying(player); bool isJumping = !world->isOnGround(player) && !isFlying; @@ -601,44 +601,45 @@ void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate) static bool wasJumping = false; static bool wasFlying = false; - MWMechanics::DrawState_ state = player.getClass().getNpcStats(player).getDrawState(); - static MWMechanics::DrawState_ oldState = player.getClass().getNpcStats(player).getDrawState(); + MWMechanics::DrawState_ currentDrawState = player.getClass().getNpcStats(player).getDrawState(); + static MWMechanics::DrawState_ lastDrawState = player.getClass().getNpcStats(player).getDrawState(); - if (oldRun != run - || oldSneak != sneak || oldForceJump != forceJump - || oldForceMoveJump != forceMoveJump || oldState != state + if (wasRunning != isRunning + || wasSneaking != isSneaking || wasForceJumping != isForceJumping + || wasForceMoveJumping != isForceMoveJumping || lastDrawState != currentDrawState || wasJumping || isJumping || wasFlying || isFlying || forceUpdate) { - oldSneak = sneak; - oldRun = run; - oldForceJump = forceJump; - oldForceMoveJump = forceMoveJump; - oldState = state; + wasSneaking = isSneaking; + wasRunning = isRunning; + wasForceJumping = isForceJumping; + wasForceMoveJumping = isForceMoveJumping; + lastDrawState = currentDrawState; wasFlying = isFlying; wasJumping = isJumping; movementFlags = 0; + #define __SETFLAG(flag, value) (value) ? (movementFlags | flag) : (movementFlags & ~flag) - movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, sneak); - movementFlags = __SETFLAG(CreatureStats::Flag_Run, run); - movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, forceJump); + movementFlags = __SETFLAG(CreatureStats::Flag_Sneak, isSneaking); + movementFlags = __SETFLAG(CreatureStats::Flag_Run, isRunning); + movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isForceJumping); movementFlags = __SETFLAG(CreatureStats::Flag_ForceJump, isJumping); - movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, forceMoveJump); + movementFlags = __SETFLAG(CreatureStats::Flag_ForceMoveJump, isForceMoveJumping); #undef __SETFLAG - if (state == MWMechanics::DrawState_Nothing) + if (currentDrawState == MWMechanics::DrawState_Nothing) drawState = 0; - else if (state == MWMechanics::DrawState_Weapon) + else if (currentDrawState == MWMechanics::DrawState_Weapon) drawState = 1; - else if (state == MWMechanics::DrawState_Spell) + else if (currentDrawState == MWMechanics::DrawState_Spell) drawState = 2; if (isJumping) - mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after jump; + updatePosition(true); // fix position after jump; getNetworking()->getPlayerPacket(ID_PLAYER_DRAWSTATE)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_DRAWSTATE)->Send();