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Don't remove player's sounds when unloading a cell
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@ -454,6 +454,7 @@ namespace MWSound
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while(snditer != mActiveSounds.end())
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{
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if(snditer->second.first != MWWorld::Ptr() &&
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snditer->second.first.getCellRef().getRefId() != "player" &&
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snditer->second.first.getCell() == cell)
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{
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snditer->first->stop();
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