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Init shadow defines in the editor too for a good measure
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@ -79,6 +79,13 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
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Shader::ShaderManager::DefineMap defines = mResourceSystem->getSceneManager()->getShaderManager().getGlobalDefines();
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defines["forcePPL"] = "0";
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defines["clamp"] = "1";
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defines["shadows_enabled"] = "0";
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defines["shadow_texture_unit_list"] = "";
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defines["shadowMapsOverlap"] = "0";
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defines["useShadowDebugOverlay"] = "0";
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defines["perspectiveShadowMaps"] = "0";
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defines["disableNormalOffsetShadows"] = "0";
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defines["shadowNormalOffset"] = "0.0";
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mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines);
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mResourceSystem->getSceneManager()->setShaderPath((resDir / "shaders").string());
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