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Use loop fallback for movement animations (Fixes #3578)
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@ -465,7 +465,7 @@ void CharacterController::refreshMovementAnims(const WeaponInfo* weap, Character
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}
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mAnimation->play(mCurrentMovement, Priority_Movement, movemask, false,
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1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul);
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1.f, ((mode!=2)?"start":"loop start"), "stop", 0.0f, ~0ul, true);
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}
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}
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}
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