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remove insertMesh() call on object cell change
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@ -514,9 +514,5 @@ void Objects::updateObjectCell(const MWWorld::Ptr &ptr)
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node = mCellSceneNodes[newCell];
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node = mCellSceneNodes[newCell];
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}
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}
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node->addChild(ptr.getRefData().getBaseNode());
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node->addChild(ptr.getRefData().getBaseNode());
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/// \note Still unaware how to move aabb and static w/o full rebuild,
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/// moving static objects may cause problems
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insertMesh(ptr, MWWorld::Class::get(ptr).getModel(ptr));
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}
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}
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