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[Client] Limiting updates to ~64 per second
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@ -71,6 +71,12 @@ MWWorld::Ptr LocalPlayer::getPlayerPtr()
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void LocalPlayer::update()
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{
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static float updateTimer = 0;
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const float timeoutSec = 0.015;
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if ((updateTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
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{
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updateTimer = 0;
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updateCell();
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updatePosition();
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updateAnimFlags();
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@ -82,6 +88,7 @@ void LocalPlayer::update()
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updateSkills();
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updateLevel();
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updateBounty();
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}
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}
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void LocalPlayer::charGen(int stageFirst, int stageEnd)
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@ -182,12 +189,7 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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static MWMechanics::DynamicStat<float> oldMagicka(ptrCreatureStats->getMagicka());
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static MWMechanics::DynamicStat<float> oldFatigue(ptrCreatureStats->getFatigue());
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static float statTimer = 0;
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const float timeoutSec = 0.5;
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if (forceUpdate || (statTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
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{
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statTimer = 0;
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// Update stats when they become 0 or they have changed enough
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bool shouldUpdateHealth = oldHealth != health && (health.getCurrent() == 0 || abs(oldHealth.getCurrent() - health.getCurrent()) > 3);
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bool shouldUpdateMagicka = false;
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@ -212,7 +214,6 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
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getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->Send();
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}
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}
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}
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void LocalPlayer::updateAttributes(bool forceUpdate)
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@ -309,12 +310,6 @@ void LocalPlayer::updateBounty(bool forceUpdate)
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void LocalPlayer::updatePosition(bool forceUpdate)
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{
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static float positionTimer = 0;
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const float timeoutSec = 0.015;
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if (forceUpdate || (positionTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
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{
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positionTimer = 0;
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayerPtr();
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@ -355,7 +350,6 @@ void LocalPlayer::updatePosition(bool forceUpdate)
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
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getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
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}
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}
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}
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void LocalPlayer::updateCell(bool forceUpdate)
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@ -15,7 +15,5 @@ PacketPlayerStatsDynamic::PacketPlayerStatsDynamic(RakNet::RakPeerInterface *pee
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void PacketPlayerStatsDynamic::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->creatureStats.mDynamic[0], send); // health
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RW(player->creatureStats.mDynamic[1], send); // magic
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RW(player->creatureStats.mDynamic[2], send); // fatigue
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RW(player->creatureStats.mDynamic, send);
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}
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