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[Client] Require InventoryStore for unequipping actors in editContainers
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@ -151,7 +151,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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takeAllSound = itemPtr.getClass().getUpSoundId(itemPtr);
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// Is this an actor's container? If so, unequip this item if it was equipped
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if (ptrFound.getClass().isActor())
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if (ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound))
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{
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MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
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