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Setup OverlaySystem after Ogre::Root but before initialisation as per the API documentation.
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@ -275,6 +275,9 @@ std::auto_ptr<sh::Factory> CS::Editor::setupGraphics()
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Ogre::Root::getSingleton().setRenderSystem(Ogre::Root::getSingleton().getRenderSystemByName(renderSystem));
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// Initialise Ogre::OverlaySystem after Ogre::Root but before initialisation
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CSVRender::OverlaySystem::instance();
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Ogre::Root::getSingleton().initialise(false);
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// Create a hidden background window to keep resources
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