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Enable waterCollision after moving the player above water (Fixes #3672)
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@ -1349,7 +1349,8 @@ namespace MWPhysics
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else if (physicActor->getCollisionMode() && canMoveToWaterSurface(iter->first, waterlevel))
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else if (physicActor->getCollisionMode() && canMoveToWaterSurface(iter->first, waterlevel))
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{
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{
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const osg::Vec3f actorPosition = physicActor->getPosition();
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const osg::Vec3f actorPosition = physicActor->getPosition();
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physicActor->setPosition(osg::Vec3f(actorPosition.x(), actorPosition.y(), waterlevel));
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physicActor->setPosition(osg::Vec3f(actorPosition.x(), actorPosition.y(), waterlevel));
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waterCollision = true;
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}
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}
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}
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}
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physicActor->setCanWaterWalk(waterCollision);
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physicActor->setCanWaterWalk(waterCollision);
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