From b74e3a7e2e7a9bc1b75314e0d4a5fc6dd4e69809 Mon Sep 17 00:00:00 2001 From: David Cernat Date: Thu, 28 Nov 2019 00:11:51 +0200 Subject: [PATCH] [Client] Include spellIds in Cast packets again, fixing problem from 190c404b38df444693ec25cfe61925d81af6b162 --- apps/openmw/mwmechanics/character.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 16ee97470..8c64d5f3f 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1189,6 +1189,7 @@ bool CharacterController::updateCreatureState() { MechanicsHelper::resetCast(localCast); localCast->type = mwmp::Cast::REGULAR; + localCast->spellId = spellid; localCast->pressed = true; localCast->shouldSend = true; } @@ -1581,6 +1582,7 @@ bool CharacterController::updateWeaponState(CharacterState& idle) { MechanicsHelper::resetCast(localCast); localCast->type = mwmp::Cast::REGULAR; + localCast->spellId = spellid; localCast->pressed = true; localCast->shouldSend = true; }