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Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
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@ -48,7 +48,6 @@ Water::Water (Ogre::Camera *camera, RenderingManager* rend, const ESM::Cell* cel
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mWater = mSceneManager->createEntity("water");
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mWater = mSceneManager->createEntity("water");
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mWater->setVisibilityFlags(RV_Water);
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mWater->setVisibilityFlags(RV_Water);
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mWater->setRenderQueueGroup(RQG_Water);
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mWater->setCastShadows(false);
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mWater->setCastShadows(false);
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mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
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mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
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@ -324,7 +323,11 @@ void Water::applyRTT()
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mReflectionTarget = rtt;
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mReflectionTarget = rtt;
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sh::Factory::getInstance ().setTextureAlias ("WaterReflection", mReflectionTexture->getName());
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sh::Factory::getInstance ().setTextureAlias ("WaterReflection", mReflectionTexture->getName());
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mWater->setRenderQueueGroup(RQG_Water);
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}
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}
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else
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mWater->setRenderQueueGroup(RQG_Alpha);
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}
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}
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void Water::applyVisibilityMask()
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void Water::applyVisibilityMask()
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