[General] Remove variables that are not going to be used in ActorFrame

This commit is contained in:
David Cernat 2017-04-08 11:27:08 +03:00
parent f52fc19762
commit b8ca2382c7
3 changed files with 0 additions and 8 deletions

View File

@ -15,13 +15,10 @@ namespace mwmp
} }
unsigned int movementFlags;
char movementAnim;
char drawState; char drawState;
bool isFlying; bool isFlying;
ESM::Position position; ESM::Position position;
ESM::Position direction;
ESM::Cell cell; ESM::Cell cell;
float headPitch; float headPitch;

View File

@ -38,10 +38,7 @@ namespace mwmp
int goldValue; int goldValue;
ESM::Position pos; ESM::Position pos;
ESM::Position direction;
unsigned int movementFlags;
char movementAnim;
int drawState; int drawState;
float headPitch; float headPitch;

View File

@ -38,8 +38,6 @@ void PacketActorFrame::Packet(RakNet::BitStream *bs, bool send)
RW(worldObject.refNumIndex, send); RW(worldObject.refNumIndex, send);
RW(worldObject.mpNum, send); RW(worldObject.mpNum, send);
RW(worldObject.pos, send); RW(worldObject.pos, send);
RW(worldObject.direction, send);
RW(worldObject.movementFlags, send);
RW(worldObject.drawState, send); RW(worldObject.drawState, send);
RW(worldObject.headPitch, send); RW(worldObject.headPitch, send);