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[General] Remove variables that are not going to be used in ActorFrame
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@ -15,13 +15,10 @@ namespace mwmp
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}
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}
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unsigned int movementFlags;
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char movementAnim;
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char drawState;
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char drawState;
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bool isFlying;
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bool isFlying;
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ESM::Position position;
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ESM::Position position;
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ESM::Position direction;
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ESM::Cell cell;
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ESM::Cell cell;
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float headPitch;
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float headPitch;
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@ -38,10 +38,7 @@ namespace mwmp
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int goldValue;
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int goldValue;
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ESM::Position pos;
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ESM::Position pos;
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ESM::Position direction;
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unsigned int movementFlags;
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char movementAnim;
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int drawState;
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int drawState;
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float headPitch;
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float headPitch;
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@ -38,8 +38,6 @@ void PacketActorFrame::Packet(RakNet::BitStream *bs, bool send)
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RW(worldObject.refNumIndex, send);
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RW(worldObject.refNumIndex, send);
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RW(worldObject.mpNum, send);
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RW(worldObject.mpNum, send);
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RW(worldObject.pos, send);
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RW(worldObject.pos, send);
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RW(worldObject.direction, send);
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RW(worldObject.movementFlags, send);
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RW(worldObject.drawState, send);
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RW(worldObject.drawState, send);
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RW(worldObject.headPitch, send);
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RW(worldObject.headPitch, send);
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