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[Client] Initialize Cell before moving DedicatedActor to it
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@ -257,6 +257,7 @@ void Cell::readCellChange(ActorList& actorList)
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if (cellController->isActiveWorldCell(dedicatedActor->cell) && !cellController->hasLocalAuthority(dedicatedActor->cell))
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if (cellController->isActiveWorldCell(dedicatedActor->cell) && !cellController->hasLocalAuthority(dedicatedActor->cell))
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{
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{
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LOG_APPEND(Log::LOG_INFO, "- Moving DedicatedActor %s to our active cell %s", mapIndex.c_str(), dedicatedActor->cell.getDescription().c_str());
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LOG_APPEND(Log::LOG_INFO, "- Moving DedicatedActor %s to our active cell %s", mapIndex.c_str(), dedicatedActor->cell.getDescription().c_str());
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cellController->initializeCell(dedicatedActor->cell);
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Cell *newCell = cellController->getCell(dedicatedActor->cell);
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Cell *newCell = cellController->getCell(dedicatedActor->cell);
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newCell->dedicatedActors[mapIndex] = dedicatedActor;
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newCell->dedicatedActors[mapIndex] = dedicatedActor;
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cellController->setDedicatedActorRecord(mapIndex, newCell->getDescription());
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cellController->setDedicatedActorRecord(mapIndex, newCell->getDescription());
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@ -80,7 +80,6 @@ void DedicatedActor::move(float dt)
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else
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else
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{
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{
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setPosition();
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setPosition();
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setMovementSettings();
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hasChangedCell = false;
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hasChangedCell = false;
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}
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}
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