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Fix weather particles not being cleared when changing from one particle effect to another
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@ -1432,6 +1432,14 @@ void SkyManager::setWeather(const WeatherResult& weather)
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{
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mCurrentParticleEffect = weather.mParticleEffect;
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// cleanup old particles
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if (mParticleEffect)
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{
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mParticleNode->removeChild(mParticleEffect);
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mParticleEffect = NULL;
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mParticleFader = NULL;
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}
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if (mCurrentParticleEffect.empty())
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{
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if (mParticleNode)
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@ -1439,8 +1447,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
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mRootNode->removeChild(mParticleNode);
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mParticleNode = NULL;
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}
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mParticleEffect = NULL;
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mParticleFader = NULL;
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}
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else
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{
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