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Run an aniamtion update after "playing" the inventory idle
This is so all the NPC parts get updated correctly.
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@ -145,6 +145,7 @@ namespace MWRender
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
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mAnimation->play("inventoryhandtohand", "start", false);
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mAnimation->play("inventoryhandtohand", "start", false);
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mAnimation->runAnimation(0.0f);
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}
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}
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// --------------------------------------------------------------------------------------------------
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// --------------------------------------------------------------------------------------------------
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