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Merged pull request #1883
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@ -103,6 +103,7 @@
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Bug #4576: Reset of idle animations when attack can not be started
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Bug #4576: Reset of idle animations when attack can not be started
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Bug #4591: Attack strength should be 0 if player did not hold the attack button
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Bug #4591: Attack strength should be 0 if player did not hold the attack button
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Bug #4597: <> operator causes a compile error
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Bug #4597: <> operator causes a compile error
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Bug #4604: Picking up gold from the ground only makes 1 grabbed
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Feature #1645: Casting effects from objects
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Feature #1645: Casting effects from objects
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #2606: Editor: Implemented (optional) case sensitive global search
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Feature #3083: Play animation when NPC is casting spell via script
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Feature #3083: Play animation when NPC is casting spell via script
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@ -681,6 +681,8 @@ namespace MWGui
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return;
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return;
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int count = object.getRefData().getCount();
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int count = object.getRefData().getCount();
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if (object.getClass().isGold(object))
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count *= object.getClass().getValue(object);
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWBase::Environment::get().getWorld()->breakInvisibility(player);
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MWBase::Environment::get().getWorld()->breakInvisibility(player);
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