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GLSLES: only the fragment shader needs precision explicitely set.
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@ -64,7 +64,7 @@
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@version 120
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@version 120
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#if SH_GLSLES == 1
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#if SH_GLSLES == 1 && SH_FRAGMENT_SHADER
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precision mediump int;
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precision mediump int;
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precision mediump float;
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precision mediump float;
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#endif
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#endif
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