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Make DedicatedPlayer's setMarkerState method actually enable markers
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1e4d625c99
commit
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@ -472,7 +472,9 @@ void DedicatedPlayer::updateMarker()
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{
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{
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if (!markerEnabled)
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if (!markerEnabled)
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return;
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return;
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GUIController *gui = Main::get().getGUIController();
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GUIController *gui = Main::get().getGUIController();
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if (gui->mPlayerMarkers.isExistent(marker))
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if (gui->mPlayerMarkers.isExistent(marker))
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{
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{
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gui->mPlayerMarkers.deleteMarker(marker);
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gui->mPlayerMarkers.deleteMarker(marker);
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@ -487,6 +489,7 @@ void DedicatedPlayer::removeMarker()
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{
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{
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if (!markerEnabled)
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if (!markerEnabled)
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return;
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return;
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markerEnabled = false;
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markerEnabled = false;
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Main::get().getGUIController()->mPlayerMarkers.deleteMarker(marker);
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Main::get().getGUIController()->mPlayerMarkers.deleteMarker(marker);
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}
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}
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@ -494,7 +497,10 @@ void DedicatedPlayer::removeMarker()
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void DedicatedPlayer::setMarkerState(bool state)
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void DedicatedPlayer::setMarkerState(bool state)
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{
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{
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if (state)
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if (state)
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{
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markerEnabled = true;
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updateMarker();
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updateMarker();
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}
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else
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else
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removeMarker();
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removeMarker();
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}
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}
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