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[Client] Ignore ObjectSpawn packets trying to spawn non-actors
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@ -402,9 +402,10 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), baseObject.refId, 1);
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MWWorld::Ptr newPtr = ref.getPtr();
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newPtr.getCellRef().setMpNum(baseObject.mpNum);
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if (newPtr.getClass().isActor())
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{
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newPtr = MWBase::Environment::get().getWorld()->placeObject(newPtr, cellStore, baseObject.position);
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MWMechanics::CreatureStats& creatureStats = newPtr.getClass().getCreatureStats(newPtr);
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if (baseObject.isSummon)
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{
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@ -420,7 +421,7 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
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LOG_APPEND(Log::LOG_VERBOSE, "-- Actor has master: %s", masterPtr.getCellRef().getRefId().c_str());
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MWMechanics::AiFollow package(masterPtr);
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newPtr.getClass().getCreatureStats(newPtr).getAiSequence().stack(package, newPtr);
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creatureStats.getAiSequence().stack(package, newPtr);
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(newPtr);
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if (anim)
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@ -438,6 +439,9 @@ void ObjectList::spawnObjects(MWWorld::CellStore* cellStore)
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}
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}
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}
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else
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LOG_APPEND(Log::LOG_VERBOSE, "-- Cannot spawn non-actor object!");
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}
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else
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LOG_APPEND(Log::LOG_VERBOSE, "-- Actor already existed!");
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}
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