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Fix applying of weather changes after serving a jail sentence
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@ -627,7 +627,7 @@ void WeatherManager::update(float duration, bool paused)
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MWBase::World& world = *MWBase::Environment::get().getWorld();
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TimeStamp time = world.getTimeStamp();
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if(!paused)
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if(!paused || mFastForward)
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{
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// Add new transitions when either the player's current external region changes.
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std::string playerRegion = Misc::StringUtils::lowerCase(player.getCell()->getCell()->mRegion);
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