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[Client] Send ID_PLAYER_INVENTORY from two more locations
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@ -291,6 +291,8 @@ namespace MWGui
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WorldItemModel drop (mouseX, mouseY);
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mDragAndDrop->drop(&drop, NULL);
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// Added by tes3mp
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//
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// LocalPlayer's inventory has changed, so send a packet with it
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mwmp::Main::get().getLocalPlayer()->sendInventory();
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@ -326,6 +328,9 @@ namespace MWGui
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mwmp::Main::get().getNetworking()->getWorldPacket(ID_OBJECT_DELETE)->Send(event);
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delete event;
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event = nullptr;
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// LocalPlayer's inventory has changed, so send a packet with it
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mwmp::Main::get().getLocalPlayer()->sendInventory();
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}
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}
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}
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@ -6,6 +6,9 @@
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#include <MyGUI_LanguageManager.h>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include <components/compiler/extensions.hpp>
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#include <components/compiler/opcodes.hpp>
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@ -67,6 +70,11 @@ namespace MWScript
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// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
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if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
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{
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// Added by tes3mp
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//
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// LocalPlayer's inventory has changed, so send a packet with it
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mwmp::Main::get().getLocalPlayer()->sendInventory();
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// The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory
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std::string msgBox;
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std::string itemName = itemPtr.getClass().getName(itemPtr);
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